Hi there, could you clarify a little bit more what you mean by hex-based combat? Does it apply to both person-to-person combat and space combat? Is it sort of like The Fantasy Trip style or something different? Cheers! A
Thanks for asking! It's a turn-based combat system, you have a pool of d10s that you spend to perform different actions on your turn, and you can also bank them to perform reactions in response to triggers outside your turn (like shielding yourself from an attack). There are rules for taking cover, area-of-effect attacks... the usual for tactical combat. And the combat takes place on a hex grid.
The game has complete rules for skirmish combat, that is, ground combat between small groups of characters. It has a less fleshed out ruleset for starship battles based on the same system as ground combat, and starship battles also use a hex grid. Hope that clears things up!
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Hi there, could you clarify a little bit more what you mean by hex-based combat? Does it apply to both person-to-person combat and space combat? Is it sort of like The Fantasy Trip style or something different? Cheers!
A
Thanks for asking! It's a turn-based combat system, you have a pool of d10s that you spend to perform different actions on your turn, and you can also bank them to perform reactions in response to triggers outside your turn (like shielding yourself from an attack). There are rules for taking cover, area-of-effect attacks... the usual for tactical combat. And the combat takes place on a hex grid.
The game has complete rules for skirmish combat, that is, ground combat between small groups of characters. It has a less fleshed out ruleset for starship battles based on the same system as ground combat, and starship battles also use a hex grid. Hope that clears things up!